Not yet reviewed for the current version
Mornye Build Guide

Astral Mapping
Build Priority
Stat Priority
Energy Regen (at least 250%)
Should you build Mornye?
Mornye is a Fusion sustain who heals, raises the team's Off-Tune Buildup Rate, and gives every teammate 25% All DMG Amplification through her Outro. Her marked-target bonus also rewards Tune Rupture or Tune Strain teams, but it needs a short setup at S0.
What to know before spending pulls
Her complete support loop works at S0. Build Energy Regen first because it helps her cast Critical Protocol and directly scales both that Liberation's Crit stats and the damage enemies take through Interfered Marker. The current build target is at least 250% Energy Regen, with DEF after that for her healing and protective passive.
Do you need the signature weapon?
Starfield Calibrator is Mornye's featured weapon. At level 90 it has 413 ATK and 77.04% Energy Regen. It also grants 16% DEF, restores 8 Concerto Energy after Liberation once every 20 seconds, and gives the team 20% Crit DMG for 4 seconds when Mornye heals. Discord is the listed 4-star Energy Regen option with 338 ATK and 51.84% Energy Regen; casting Resonance Skill restores 8 Concerto Energy once every 20 seconds. Starfield covers more of her Energy Regen target and adds team Crit DMG, while Discord still supports a quicker Outro through the Skill she already casts.
Another character copy or the weapon?
S1 means Mornye's first Resonance Chain upgrade. It applies Interfered Marker as soon as she applies Observation Marker, extends its duration, and lets its damage increase work even when the enemy is not under Tune Rupture - Interfered or Tune Strain - Interfered. Starfield Calibrator instead supplies Energy Regen, DEF, Concerto, and a short team Crit DMG buff. S1 removes several conditions from her marked-target support; the weapon makes her normal support cycle easier to fund.
Advice for your account
Discord gives Energy Regen and restores Concerto from Resonance Skill. It is a practical starting option, but its lower Energy Regen means more Echo substats are needed to approach the listed 250% target.
At S0, land Inversion to apply Observation Marker, Tune Break that marked enemy to create Interfered Marker, then apply the team's matching Interfered status. Only after those steps does the marked target take Mornye's Energy Regen-scaled increased damage.
Mornye still provides healing, 50% Off-Tune Buildup Rate in her field, and 25% All DMG Amplification from Outro. S1 is the upgrade that lets Interfered Marker's damage increase work without a Tune Rupture or Tune Strain Interfered state.
Reviewed 2026-09-16 for game version 3.6
Rotation and troubleshooting
Easy rotation
Cast Expectation Error for an immediate team heal, then use Basic Attacks until Rest Mass Energy reaches 100. Hold Normal Attack for Geopotential Shift, which puts Mornye into Wide Field Observation Mode and creates Syntony Field. Cast Distributed Array for another heal, then use her three-stage field Basic Attack until Relative Momentum reaches 100. Hold Normal Attack for Inversion to spend the meter and apply Observation Marker. Cast Critical Protocol while Syntony Field is present to replace it with High Syntony Field, then use Outro to give the team 25% All DMG Amplification for 30 seconds.
Opening vs. repeat cycles
Intro clears Rest Mass Energy and enters Wide Field Observation Mode immediately, so a repeat entry through Intro can skip the Baseline meter-building step. It also restores 20 Concerto Energy once every 20 seconds. After that entry, use Distributed Array and field attacks to build Relative Momentum, apply Observation Marker with Inversion, upgrade the field with Liberation, and Outro.
Why this skill priority
Forte Circuit leads because it contains both fields, both meters, healing over time, the Off-Tune Buildup Rate increase, and the Observation and Interfered Marker sequence. Liberation upgrades Syntony Field and gains Crit Rate and Crit DMG from Energy Regen above 100%. Outro is fixed at 25% All DMG Amplification and does not have a separate level priority.
Required buffs and assumptions
The marked-target damage increase at S0 is conditional. Observation Marker must be applied by Inversion, a teammate must Tune Break that target to create Interfered Marker, and the target must then be affected by Tune Rupture - Interfered or Tune Strain - Interfered. Her field healing and Off-Tune Buildup Rate increase do not require that marker chain.
Energy Regen target
The build data recommends at least 250% Energy Regen. At that value, Mornye has 150 percentage points above 100%, which grants Critical Protocol 75% Crit Rate and 150% Crit DMG and makes Interfered Marker increase team damage by 37.5% when its S0 status conditions are met. The marker effect caps at 40%, so reaching that final 2.5% requires 260% Energy Regen.
Troubleshooting
Syntony Field appears but never becomes High Syntony Field
Likely cause: Critical Protocol was cast before the field existed or after its 25-second duration ended.
Check: Confirm Mornye entered Wide Field Observation Mode and created Syntony Field before using Liberation.
Fix: Create Syntony Field with Geopotential Shift or Intro, then cast Critical Protocol while the field is still active.
Inversion does not apply Observation Marker
Likely cause: Relative Momentum had not reached 100, so the held input continued the field Basic Attack instead.
Check: Watch the Relative Momentum meter after Distributed Array and field Basic Attacks.
Fix: Reach 100 Relative Momentum before holding Normal Attack for Inversion.
A marked enemy does not take the Energy Regen-scaled team damage increase at S0
Likely cause: The enemy has only Observation Marker, or it lacks Tune Rupture - Interfered or Tune Strain - Interfered.
Check: Verify the team Tune Broke the marked target to create Interfered Marker and then applied a supported Interfered status.
Fix: Apply Observation Marker with Inversion, Tune Break the target, then trigger the team's Tune Rupture or Tune Strain Interfered state.
Reviewed 2026-09-16 for game version 3.6
Forte Circuit
Resonance Liberation
Normal Attack
Intro Skill
Forte Circuit
Resonance Liberation
Normal Attack
Intro Skill
Ground State Calibration
NORMAL ATTACK

Mass-Energy Equivalence
FORTE CIRCUIT

Convergence
INTRO SKILL
Resolution
RESONANCE SKILL

Critical Protocol
RESONANCE LIBERATION

Recursion
OUTRO SKILL
Weapons
Starfield CalibratorSignatureATK 413Energy Regen 77%Increases DEF by 16%. Casting Resonance Liberation restores 8 points of Concerto Energy. This effect can be triggered 1 {Cus:Sap,S=time P=times SapTag=3} every 20s. When the wielder heals Resonators, increases Crit. DMG of all nearby Resonators in the team by 20% for 4s. Effects of the same name cannot be stacked.BiS
DiscordATK 338Energy Regen 51.8%When Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s.
Dauntless EvernightATK 338DEF 61.6%When Intro Skill is cast, increases ATK by 8% and DEF by 15%, lasting for 15s.Echo Sets
Team ATK up to +25% when healing, based on Off-Tune Buildup Rate
Team ATK +15% for 30s on healing an ally
Echo Main Stats Recommendation
Echo Substat Priority
Energy Regen (at least 250%)
Ascension · Level 90
170K
46
60
4
12
12
4Talent Materials · All Skills Maxed
2030K
25
28
55
67
25
28
40
57
26These are example teams, not the only ones. Any Resonator can work in other comps too.
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