Not yet reviewed for the current version
Xiangli Yao Build Guide

Matter Weaver
Build Priority
Stat Priority
Should you build Xiangli Yao?
Xiangli Yao is an Electro main damage dealer whose Forte attacks count as Resonance Liberation damage. Before Liberation he builds Capacity for Decipher. After Liberation he enters Intuition, builds five Performance Capacity, and spends it on Law of Reigns three times before his three Hypercubes are gone.
What to know before spending pulls
His full Capacity and Intuition loop works at S0. Pair him with a teammate who amplifies Electro or Liberation damage, such as Yinlin, before spending for an extra copy. The main execution goal is completing all three Law of Reigns casts inside Intuition rather than leaving the mode with Hypercubes unused.
Do you need the signature weapon?
Verity's Handle is Xiangli Yao's featured weapon. At level 90 it has 588 ATK and 24.3% Crit Rate. It grants 12% Attribute DMG Bonus, then Liberation grants 48% Resonance Liberation DMG Bonus for 8 seconds. Each Skill cast extends that effect by 5 seconds, up to three extensions, matching the three Law of Reigns cycles. Stonard is the accessible 4-star alternative with 413 ATK and 20.3% Crit Rate. Casting a Skill grants 18% Liberation DMG Bonus for 15 seconds. Verity's Handle has the stronger and longer Intuition package; Stonard activates from the Skill already used in every cycle.
Another character copy or the weapon?
S1 means Xiangli Yao's first Resonance Chain upgrade. Each Law of Reigns launches six extra Convolution Matrices, with each dealing damage equal to 8% of that Skill's multiplier. Verity's Handle instead supplies Crit Rate, Attribute damage, and a large Liberation bonus extended by Skill casts. S1 adds damage specifically to the three Law of Reigns payoffs; the weapon improves Cogitation Model, Revamp, Law of Reigns, and the rest of his Liberation-classified window. His full loop works without either.
Advice for your account
Cast Deduction before the main damage window or Divergence immediately after Liberation. Either Skill activates the 15-second Liberation damage bonus used by Xiangli Yao's Forte attacks.
Its 12.8% Energy Regen supports regular Liberation casts. Alternate Skill and Basic Attack hits to activate its two 10% bonuses, but remember that its Skill bonus is not the same as Liberation damage for the Forte attacks.
Use Yinlin's Outro directly into Xiangli Yao so its Electro and Resonance Liberation amplification covers Cogitation Model and all three Law of Reigns casts.
Reviewed 2026-09-17 for game version 3.6
Rotation and troubleshooting
Easy rotation
Before Liberation, use Deduction and normal attacks to build Capacity. At 100 Capacity, Skill becomes Decipher; cast it for Liberation-classified damage, then use Normal Attack shortly afterward for Mid-air Attack Revamp. Cast Cogitation Model to enter Intuition with three Hypercubes. Use Divergence for two Performance Capacity, then immediately use Normal Attack for Revamp to gain three more. At five Performance Capacity, Skill becomes Law of Reigns; cast it to spend the gauge and one Hypercube. Repeat the Performance Capacity setup and Law of Reigns until all three Hypercubes are consumed, then build Concerto Energy and use Outro.
Opening vs. repeat cycles
A prepared opener can enter with Intro, use Deduction, and finish Capacity with the normal string before Cogitation Model. If Liberation is already ready and team buffs are short, enter Intuition first and prioritize its three Hypercubes. Intuition ends as soon as the third Law of Reigns consumes the final Hypercube, so do not delay the last cast for another action that only exists inside the mode.
Why this skill priority
Forte Circuit and Liberation lead because Decipher, Performance Capacity, Hypercubes, Law of Reigns, Revamp, and Intuition form the complete damage loop. Basic Attack and Resonance Skill follow because their normal and transformed versions supply both Capacity gauges used by the Forte.
Required buffs and assumptions
The fast Intuition route assumes Divergence and its Revamp follow-up both hit: Divergence gives two Performance Capacity and Revamp gives three, exactly reaching the five needed for Law of Reigns. Dodges can change the route because Unfathomed grants two Performance Capacity and is also Liberation damage.
Energy Regen target
No minimum Energy Regen target is listed in the current build data. Cogitation Model is required to enter Intuition and obtain the three Hypercubes, so Energy Regen matters whenever the team cannot fund every damage window. Abyss Surges is the listed option that directly supplies 12.8% Energy Regen.
Troubleshooting
Deduction does not change into Decipher
Likely cause: Capacity has not reached 100.
Check: Check the Capacity gauge and confirm normal attacks and Deduction are hitting the target.
Fix: Continue the normal string or land another Deduction, then press Skill when the gauge reaches its maximum.
Divergence does not change into Law of Reigns
Likely cause: Performance Capacity is below five.
Check: Divergence grants two on hit. Revamp after Divergence grants three, while transformed Basic stages and Dodge Counter grant smaller amounts.
Fix: Use Normal Attack shortly after Divergence to land Revamp and complete the five-point gauge.
Intuition ends before the expected final attacks
Likely cause: All three Hypercubes were consumed by Law of Reigns.
Check: Track one Hypercube spent per Law of Reigns rather than using the mode timer as the only cue.
Fix: Plan exactly three Performance Capacity cycles and place any optional actions before the third Law of Reigns.
Reviewed 2026-09-17 for game version 3.6
How to Play
Casting Resonance Skill or hitting an enemy with Normal Attack restore Forte Gauge. When Forte Gauge is full, enhanced Resonance Skill can be cast. Source: Wuthering Waves Fandom wiki (https://wutheringwaves.fandom.com/wiki/Xiangli_Yao/Combat), community content under CC BY-SA.
Forte Circuit
Resonance Liberation
Normal Attack
Resonance Skill
Intro Skill
Forte Circuit
Resonance Liberation
Normal Attack
Resonance Skill
Intro Skill
Probe
NORMAL ATTACK

Forever Seeking
FORTE CIRCUIT

Principle
INTRO SKILL

Deduction
RESONANCE SKILL

Cogitation Model
RESONANCE LIBERATION

Chain Rule
OUTRO SKILL
Weapons
Verity's HandleSignatureATK 588Crit. Rate 24.3%Gain 12% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5s each time Resonance Skills are cast, up to 3 times.BiS
Blazing JusticeATK 588Crit. DMG 48.6%Increases ATK by 12%. Casting Basic Attack grants the following effects: Dealing damage ignores 8% of the target's DEF and Amplifies Spectro Frazzle DMG dealt by 50% for 6s. Retriggering the effect resets its duration.
TragicomedyATK 588Crit. Rate 24.3%Increases ATK by 12%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by 48% for 3s.
Abyss SurgesATK 588ATK 36.5%Increases Energy Regen by 12.8%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%, lasting for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%, lasting for 8s.
StonardATK 413Crit. Rate 20.3%Casting Resonance Skill increases the wielder's Resonance Liberation DMG Bonus by 18%, lasting for 15s.
Celestial SpiralATK 463ATK 18.2%Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.Echo Sets
+30% Electro DMG (2 stacks of 15%) after Heavy/Skill hit
+10% Electro DMG
+10% ATK
Echo Main Stats Recommendation
Echo Substat Priority
Ascension · Level 90
170K
46
60
4
12
12
4Talent Materials · All Skills Maxed
2030K
25
28
55
67
25
28
40
57
26These are example teams, not the only ones. Any Resonator can work in other comps too.
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