Not yet reviewed for the current version
Jinhsi Build Guide

Thawborn Renewal
Build Priority
Stat Priority
Should you build Jinhsi?
Jinhsi is a Spectro main damage dealer whose Incarnation attacks and Illuminous Epiphany count as Resonance Skill damage. Her team builds up to 50 Incandescence through Attribute damage and coordinated attacks, then Illuminous Epiphany consumes it to increase Stella Glamor's multiplier and grants Unison for a fast handoff.
What to know before spending pulls
Her complete Incarnation, Incandescence, and Unison loop works at S0. Team composition is the first priority because coordinated attacks grant two Incandescence and use a separate trigger from ordinary Attribute damage. A teammate such as Zhezhi can keep those attacks occurring while Jinhsi takes the field.
Do you need the signature weapon?
Ages of Harvest is Jinhsi's featured weapon. At level 90 it has 588 ATK and 24.3% Crit Rate. It grants 12% Attribute DMG Bonus, while Intro and Skill each grant 24% Resonance Skill DMG Bonus for 12 seconds. Both triggers align with her route into Incarnation and Illuminous Epiphany. Lustrous Razor is a standard alternative with 588 ATK and 36.5% ATK. It adds 12.8% Energy Regen and builds Liberation damage after Skills, which helps Purge of Light but does not directly match the Skill-classified Stella Glamor payoff. Ages of Harvest is the more specific main-damage option.
Another character copy or the weapon?
S1 means Jinhsi's first Resonance Chain upgrade. Incarnation Basic Attacks and Crescent Divinity build up to four Herald of Revival stacks, and Illuminous Epiphany consumes them for 20% more damage per stack. Ages of Harvest instead supplies Crit Rate, Attribute damage, and two 24% Skill damage effects. S1 concentrates more damage into a properly completed Incarnation chain; the weapon strengthens the full Skill window and simplifies Crit Rate. Her resource and Unison mechanics work without either.
Advice for your account
Cast Living Canvas before Jinhsi enters. The Inklit Spirits build Incandescence through coordinated attacks, and Zhezhi's Outro amplifies both Spectro and Resonance Skill damage for Illuminous Epiphany.
Place his Skill field before Jinhsi's main window. Its repeated coordinated attacks use the two-point Incandescence trigger and let Jinhsi spend more stacks on Stella Glamor.
Its Energy Regen supports Purge of Light, and the repeated Incarnation Skills build its Liberation bonus. Keep Resonance Skill damage on Echo substats because the weapon passive favors Liberation instead of Illuminous Epiphany.
Reviewed 2026-09-17 for game version 3.6
Rotation and troubleshooting
Easy rotation
Have teammates deal Attribute damage and coordinated attacks before Jinhsi's window to build Incandescence. Enter through Intro, then cast Overflowing Radiance within five seconds to enter Incarnation. Use Crescent Divinity during Incarnation, cast Liberation when ready, and complete all four Incarnation Basic Attack stages. Stage 4 ends Incarnation and grants Ordination Glow, replacing Skill with Illuminous Epiphany. Cast it to consume up to 50 Incandescence, detonate Stella Glamor, and gain Unison. Switch to the next character to spend Unison on Jinhsi's Outro and that character's Intro without requiring full Concerto Energy.
Opening vs. repeat cycles
Intro immediately enables Overflowing Radiance for five seconds. Without Intro, complete the normal Basic Attack Stage 4 to create the same opening. Illuminous Epiphany grants Unison only once every 25 seconds, so a repeat cycle inside that cooldown can still deal damage but cannot use another free Outro and Intro handoff.
Why this skill priority
Forte Circuit, Resonance Skill, Basic Attack, and Liberation are all listed first because Incarnation changes the full attack kit and ends in the Skill-classified Illuminous Epiphany. The Forte also contains Incandescence, Unison, and the teamwide Eras in Unity triggers that determine the finisher's strength.
Required buffs and assumptions
The strongest finisher assumes the team built Incandescence before Illuminous Epiphany. Ordinary Attribute damage grants one point and coordinated attacks grant two through independent effects; damage of the same Attribute can trigger each effect only once every three seconds. After Jinhsi's Outro, the ordinary same-Attribute interval improves to once per second for 20 seconds.
Energy Regen target
No minimum Energy Regen target is listed in the current build data. Purge of Light adds direct damage but does not create Incarnation or Unison, so Energy Regen affects the rotation less than Incandescence and Skill setup. Lustrous Razor supplies 12.8% Energy Regen for teams that still miss Liberation.
Troubleshooting
Overflowing Radiance does not replace Resonance Skill
Likely cause: Jinhsi did not use Intro or Basic Attack Stage 4 within the last five seconds, or she is already in Incarnation.
Check: Confirm the enabling action just occurred and the five-second window is still active.
Fix: Enter through Intro and press Skill promptly, or complete the normal four-hit string before pressing Skill.
Illuminous Epiphany is unavailable after entering Incarnation
Likely cause: The four-stage Incarnation Basic Attack string has not finished.
Check: Confirm Stage 4 landed and Incarnation ended, creating Ordination Glow.
Fix: Complete all four transformed Basic Attack stages, then press the replaced Resonance Skill.
Stella Glamor deals much less damage than expected
Likely cause: Illuminous Epiphany consumed too little Incandescence because the team did not maintain Attribute and coordinated attacks.
Check: Read the Incandescence gauge before the finisher and verify coordinated attacks were active during the setup.
Fix: Place a coordinated-attack effect before Jinhsi enters and use teammates with different Attributes or properly spaced hits to build more of the 50-point gauge.
Reviewed 2026-09-17 for game version 3.6
How to Play
Jinhsi's Forte Gauge is restored when Resonators inflict Attribute DMG or Coordinated Attack DMG. Jinhsi may consume Forte Gauge to provide additional DMG Multipliers for certain skills. Source: Wuthering Waves Fandom wiki (https://wutheringwaves.fandom.com/wiki/Jinhsi/Combat), community content under CC BY-SA.
Normal Attack
Resonance Skill
Forte Circuit
Resonance Liberation
Intro Skill
Normal Attack
Resonance Skill
Forte Circuit
Resonance Liberation
Intro Skill
Slash of Breaking Dawn
NORMAL ATTACK

Luminal Synthesis
FORTE CIRCUIT

Loong's Halo
INTRO SKILL

Trailing Lights of Eons
RESONANCE SKILL

Purge of Light
RESONANCE LIBERATION

Temporal Bender
OUTRO SKILL
Weapons
Ages of HarvestSignatureATK 588Crit. Rate 24.3%Grants 12% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24% Resonance Skill DMG Bonus for 12s.BiS
Verdant SummitATK 588Crit. DMG 48.6%Increases Attribute DMG Bonus by 12%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%, stacking up to 2 time(s). This effect lasts for 14s.
Lustrous RazorATK 588ATK 36.5%Increases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.
Waning RedshiftATK 463ATK 18.2%Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.Echo Sets
+30% Spectro DMG for 15s after Intro Skill
+10% Spectro DMG
+10% ATK
Echo Main Stats Recommendation
Echo Substat Priority
Ascension · Level 90
170K
46
60
4
12
12
4Talent Materials · All Skills Maxed
2030K
25
28
55
67
25
28
40
57
26These are example teams, not the only ones. Any Resonator can work in other comps too.








