Zhezhi Build Guide

Zhezhi portrait
GlacioA Tier

Enchanted Brush

Build Priority

Skill Priority
Normal AttackResonance SkillForte CircuitResonance LiberationIntro Skill

Stat Priority

Echo Main Stats
4-Cost: Crit Rate3-Cost: Glacio DMG Bonus3-Cost: Glacio DMG Bonus1-Cost: ATK%1-Cost: ATK%
Substat Priority
1Crit Rate / Crit DMG
2Energy Regen
3ATK%
4Basic Attack DMG Bonus

Should you build Zhezhi?

Zhezhi is a Glacio sub damage dealer who creates three Phantasmic Imprints, teleports through them with two Stroke of Genius casts and one Creation's Zenith, then leaves Inklit Spirits attacking from off-field. Her Outro supports an incoming Glacio or Resonance Skill damage dealer and restores 15 Resonance Energy to that character.

What to know before spending pulls

Her base kit already contains the coordinated attacks, Glacio and Skill amplification, and incoming Energy restoration. She is strongest when the next damage dealer uses both parts of Outro, as Carlotta does. Build enough Energy Regen to cast Living Canvas each cycle before treating an extra copy as necessary, because the Inklit Spirits are the part of her kit that remains active after she leaves.

Do you need the signature weapon?

Rime-Draped Sprouts is Zhezhi's featured weapon. At level 90 it has 500 ATK and 72% Crit DMG. Each on-field Skill cast grants 12% Basic Attack DMG Bonus for 6 seconds, up to three stacks. At three stacks, Outro consumes them and grants 52% off-field Basic Attack DMG Bonus for 27 seconds, matching Inklit Spirits. Fusion Accretion is the accessible 4-star alternative with 463 ATK and 18.2% ATK. A Skill restores 6 Resonance Energy and grants 10% ATK for 16 seconds, once every 20 seconds. The featured weapon is built around her three Imprint Skills and coordinated attacks; Fusion Accretion helps fund Living Canvas.

Another character copy or the weapon?

S1 means Zhezhi's first Resonance Chain upgrade. Creation's Zenith restores 15 Resonance Energy and grants 10% Crit Rate for 27 seconds. Rime-Draped Sprouts instead supplies Crit DMG and Basic Attack bonuses that build through all three Imprint Skills and continue after Outro. S1 improves energy consistency and personal Crit Rate; the weapon improves the Skill teleports and off-field Inklit Spirits. Her complete Imprint, coordinated attack, and Outro package works at S0.

Advice for your account

New account using Fusion Accretion

Its passive activates on the first Imprint Skill, restoring six Resonance Energy and granting ATK before Living Canvas. This supports the same rotation without requiring a featured weapon.

Carlotta team

Use Zhezhi's Outro directly into Carlotta. The 20% Glacio and 25% Resonance Skill amplification covers Carlotta's Skill-classified burst, while the 15 Energy helps fund Twilight Tango.

Team using Empyrean Anthem

Complete all three Imprint Skills and cast Living Canvas before Outro. This keeps Zhezhi's coordinated attacks active during the next character's field window and uses the set chosen by the current build.

Best Echo Set →Teams →

Reviewed 2026-09-17 for game version 3.6

Rotation and troubleshooting

Easy rotation

Enter through Intro and use the three-hit normal string until Afflatus reaches 90. Cast Manifestation to spend 60 Afflatus and create the Left and Right Phantasmic Imprints. Immediately hold Normal Attack for Conjuration, spending the remaining 30 Afflatus to create the Middle Imprint. Press Resonance Skill to teleport to an Imprint with Stroke of Genius and gain one Painter's Delight, then press Skill at a second Imprint for the second stack. Press Skill at the final Imprint for Creation's Zenith, which consumes both stacks and grants 18% Basic Attack DMG Bonus. Cast Living Canvas, build full Concerto Energy, and use Outro into the Glacio or Resonance Skill carry.

Opening vs. repeat cycles

Intro grants Afflatus, so the opener needs fewer normal hits than a manual entry. The full three-Imprint setup costs all 90 Afflatus: 60 for Manifestation's Left and Right, then 30 for Conjuration's Middle. Each Imprint lasts 15 seconds, so use the three teleports promptly rather than leaving them for a later field window.

Why this skill priority

Forte Circuit, Basic Attack, and Resonance Skill lead because Afflatus, all three Imprints, Stroke of Genius, Creation's Zenith, and their Basic Attack-classified damage form the on-field loop. Liberation follows because its Inklit Spirits provide the off-field coordinated attacks after Zhezhi completes the setup.

Required buffs and assumptions

The standard route assumes enough Afflatus to create all three Imprints. Living Canvas summons an Inklit Spirit only when the active character deals damage, at most once per second, and stops after 21 summons or 30 seconds. Inklit Spirit damage cannot trigger another Spirit.

Energy Regen target

No minimum Energy Regen target is listed in the current build data. Living Canvas is the source of Zhezhi's off-field coordinated attacks, so missing it removes much of her contribution after Outro. Fusion Accretion restores six Resonance Energy, and S1 would restore 15 more after Creation's Zenith.

Troubleshooting

Manifestation creates no Left and Right Imprints

Likely cause: Zhezhi has less than 60 Afflatus.

Check: Check the Afflatus gauge before pressing Resonance Skill. Normal attacks and Intro are its listed sources.

Fix: Enter through Intro and continue the normal string until at least 60 Afflatus is available, or reach 90 for the complete three-Imprint route.

The third Skill remains Stroke of Genius instead of Creation's Zenith

Likely cause: Zhezhi has fewer than two Painter's Delight stacks or no Imprint remains nearby.

Check: Confirm the first two Imprint teleports completed and all three Imprints were created before the sequence began.

Fix: Use Manifestation plus Conjuration to create Left, Right, and Middle, then complete two Stroke of Genius casts before the final Skill.

Inklit Spirits stop appearing while Living Canvas is active

Likely cause: The active character stopped dealing damage, the 21-Spirit cap was reached, or the 30-second duration ended.

Check: Confirm the next character is landing damage and count the elapsed field time and coordinated attacks.

Fix: Keep attacking during the carry window and treat 21 summons or 30 seconds as the end of that Liberation's contribution.

Reviewed 2026-09-17 for game version 3.6

How to Play

Recover Forte Gauge when Normal Attack hits a target or Intro Skill is cast. When Forte Gauge is full, press Resonance Skill and then Basic Attack to summon 3 Phantasmic Imprints, each allowing Zhezhi to cast 1 Chain Resonance Skill. Source: Wuthering Waves Fandom wiki (https://wutheringwaves.fandom.com/wiki/Zhezhi/Combat), community content under CC BY-SA.