Not yet reviewed for the current version
Roccia Build Guide

Stage in the Box
Build Priority
Stat Priority
Should you build Roccia?
Roccia is a Havoc sub damage dealer who groups enemies, deals Heavy Attack damage through Real Fantasy, and hands an incoming character both Havoc and Basic Attack amplification. Her Liberation also gives the whole team flat ATK based on her Crit Rate, reaching its full 200 ATK at 70% Crit Rate.
What to know before spending pulls
Her base kit already contains the grouping, three-part Real Fantasy chain, team ATK bonus, Magic Box, and Outro amplification. Reach 70% Crit Rate before spending for an extra copy, because every 0.1% above 50% adds one point to the Liberation's team ATK bonus and the effect stops scaling at 70%.
Do you need the signature weapon?
Tragicomedy is Roccia's featured weapon. At level 90 it has 588 ATK and 24.3% Crit Rate. It grants 12% ATK, and each Basic Attack or Intro cast grants 48% Heavy Attack DMG Bonus for 3 seconds. This matches Real Fantasy and helps reach the 70% Crit Rate threshold. Abyss Surges is a standard alternative with 588 ATK and 36.5% ATK. It grants 12.8% Energy Regen and alternates 10% Basic Attack and Resonance Skill bonuses when those attacks hit. Abyss Surges supports general stats and Liberation uptime, but its damage bonuses do not directly improve Real Fantasy's Heavy Attack damage.
Another character copy or the weapon?
S1 means Roccia's first Resonance Chain upgrade. Acrobatic Trick grants an additional 100 Imagination and 10 Concerto Energy, and Real Fantasy becomes immune to interruption. Tragicomedy instead supplies Crit Rate and a large short Heavy Attack bonus. S1 makes the full three-hit Real Fantasy route faster and safer; the weapon helps the team ATK threshold and raises the damage of the chain. Her grouping, team ATK, Magic Box, and Outro work at S0.
Advice for your account
Keep the 4-Cost Crit Rate main stat and prioritize Crit Rate substats. The Liberation reaches its full 200 flat ATK team bonus only at 70% Crit Rate.
Use Acrobatic Trick and normal attacks to activate both halves of its passive. Its Energy Regen helps repeat Liberation, but the Real Fantasy chain still wants Heavy Attack bonuses from Echo stats.
Leave through Outro after completing Real Fantasy. The incoming character receives 20% Havoc DMG Amplification and 25% Basic Attack DMG Amplification for 14 seconds, and their Utility is replaced by Roccia's grouping Magic Box during that handoff.
Reviewed 2026-09-17 for game version 3.6
Rotation and troubleshooting
Easy rotation
Enter with Intro to gain 100 Imagination, then press Normal Attack to continue directly into Basic Attack Stage 4. Cast Liberation early for its 30-second team ATK bonus. Use Acrobatic Trick to pull nearby enemies, gain another 100 Imagination, and enter Beyond Imagination. Hold Normal Attack when more Imagination is needed, aiming for the 300-point cap before the main chain. While airborne, press Normal Attack three times to cast all three Real Fantasy stages, each spending 100 Imagination and dealing Heavy Attack damage. Build full Concerto Energy, then use Outro into a Havoc Basic Attack carry.
Opening vs. repeat cycles
Intro gives 100 Imagination and skips the next normal input to Stage 4, so the opener reaches the aerial chain faster. Without Intro, normal attacks and a held Heavy Attack must replace that Imagination. Acrobatic Trick always supplies 100 and launches Roccia, but that alone pays for only one Real Fantasy stage at S0.
Why this skill priority
Forte Circuit and Liberation lead because the Forte contains Imagination, Beyond Imagination, and the three Heavy Attack-classified Real Fantasy stages, while Liberation supplies the team ATK bonus. Resonance Skill and Intro follow because each grants 100 Imagination and creates a faster route into the Forte chain.
Required buffs and assumptions
The three-hit route assumes Roccia reaches 300 Imagination before spending it. Remaining airborne also matters because landing without the relaunch condition or switching out ends Beyond Imagination. The Outro bonuses apply only to the incoming character and end when that character switches out.
Energy Regen target
No minimum Energy Regen target is listed in the current build data. Liberation's team ATK bonus lasts 30 seconds, so missing the cast affects the whole rotation rather than only Roccia's personal damage. Abyss Surges supplies 12.8% Energy Regen when repeat casts are inconsistent.
Troubleshooting
The Real Fantasy chain stops after one or two attacks
Likely cause: Roccia did not store enough Imagination to pay 100 for each stage or lost Beyond Imagination by landing.
Check: Check the gauge before the first Real Fantasy. A complete three-stage chain requires 300 Imagination.
Fix: Use Intro and Acrobatic Trick, then hold Normal Attack to finish charging the gauge before spending it.
Liberation grants less than the full team ATK bonus
Likely cause: Roccia's Crit Rate is below 70%.
Check: Read the final combat Crit Rate. The bonus begins above 50% and reaches its 200-point cap at 70%.
Fix: Use a Crit Rate 4-Cost Echo, Crit Rate substats, or a Crit Rate weapon until the displayed build reaches 70%.
The incoming character cannot use their normal Utility
Likely cause: Roccia's Outro replaced it with Magic Box for the current handoff.
Check: Confirm Roccia used Outro and the incoming character has not switched out yet.
Fix: Use Magic Box for grouping during its 14-second window, or switch characters if the normal Utility is needed immediately.
Reviewed 2026-09-17 for game version 3.6
How to Play
When Roccia's in Beyond Imagination with enough Forte Gauge, she can cast Chain Plunging Attack. Tap to pull in nearby targets together and send Roccia into mid-air, activating Beyond Imagination. When it Beyond Imagination with sufficient Forte Gauge, tap to cast Chain Plunging Attack. Can be cast up to 3 times in a row. Source: Wuthering Waves Fandom wiki (https://wutheringwaves.fandom.com/wiki/Roccia/Combat), community content under CC BY-SA.
Forte Circuit
Resonance Liberation
Resonance Skill
Intro Skill
Normal Attack
Forte Circuit
Resonance Liberation
Resonance Skill
Intro Skill
Normal Attack
Pero, Easy
NORMAL ATTACK

A Prop Master Prepares
FORTE CIRCUIT

Pero, Help
INTRO SKILL

Acrobatic Trick
RESONANCE SKILL

Commedia Improvviso!
RESONANCE LIBERATION

Applause, Please!
OUTRO SKILL
Weapons
TragicomedySignatureATK 588Crit. Rate 24.3%Increases ATK by 12%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by 48% for 3s.BiS
Verity's HandleATK 588Crit. Rate 24.3%Gain 12% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5s each time Resonance Skills are cast, up to 3 times.
Blazing JusticeATK 588Crit. DMG 48.6%Increases ATK by 12%. Casting Basic Attack grants the following effects: Dealing damage ignores 8% of the target's DEF and Amplifies Spectro Frazzle DMG dealt by 50% for 6s. Retriggering the effect resets its duration.
Abyss SurgesATK 588ATK 36.5%Increases Energy Regen by 12.8%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%, lasting for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%, lasting for 8s.Echo Sets
+15% Havoc DMG to incoming Resonator on Outro
Incoming Resonator +22.5% ATK for 15s after Outro Skill
Echo Main Stats Recommendation
Echo Substat Priority
Ascension · Level 90
170K
46
60
4
12
12
4Talent Materials · All Skills Maxed
2030K
25
28
55
67
25
28
40
57
26These are example teams, not the only ones. Any Resonator can work in other comps too.







