Not yet reviewed for the current version
Cantarella Build Guide

Sea of Dreams
Build Priority
Stat Priority
Should you build Cantarella?
Cantarella is a Havoc sub damage dealer who also heals the whole team. She builds Trance to enter Mirage, turns three Phantom Sting hits into Shiver, and spends three Shiver on Perception Drain. Her Liberation also creates Dreamweaver coordinated attacks that continue while another character is active.
What to know before spending pulls
Her base kit already contains the healing, Dreamweaver attacks, Hazy Dream control, and a Havoc plus Resonance Skill handoff through Outro. She works best when the next damage dealer uses those two bonuses. Build enough Trance before entering Mirage, because Mirage ends when Trance is depleted and each Phantom Sting hit consumes one point.
Do you need the signature weapon?
Whispers of Sirens is Cantarella's featured weapon. At level 90 it has 500 ATK and 72% Crit DMG. After Intro or a Basic Attack, differently named Echo Skills can build two Gentle Dream stacks. One stack grants 40% Basic Attack DMG Bonus, while two stacks also let her Basic Attack damage ignore 12% Havoc RES. Fusion Accretion is the listed 4-star alternative with 463 ATK and 18.2% ATK. Its Resonance Skill restores 6 Resonance Energy and grants 10% ATK for 16 seconds, once every 20 seconds. The featured weapon has the stronger Mirage damage package; Fusion Accretion uses a button already present in every cycle and helps fund Liberation.
Another character copy or the weapon?
S1 means Cantarella's first Resonance Chain upgrade. Graceful Step restores one Trance, several Skill forms gain 50% higher multipliers, and Perception Drain becomes harder to interrupt. Whispers of Sirens instead adds Crit DMG and Basic Attack bonuses that reward using differently named Echo Skills. S1 makes the Mirage loop easier to enter and improves specific actions, while the weapon improves the Phantom Sting attacks that spend most of the Mirage window. Her full Trance, Shiver, healing, and Dreamweaver loop works at S0.
Advice for your account
Cast Graceful Step during each setup to activate its Energy and ATK effect. This supports Cantarella's Liberation without adding a separate trigger to learn.
Leave through Outro after completing Cantarella's setup. The incoming character receives 20% Havoc DMG Amplification and 25% Resonance Skill DMG Amplification for 14 seconds, or until that character leaves the field.
Complete Phantom Sting hits during Mirage and spend three Shiver on Perception Drain. Both actions heal the team, so leaving Mirage before those inputs gives up part of her sustain.
Reviewed 2026-09-17 for game version 3.6
Rotation and troubleshooting
Easy rotation
Enter with Intro to gain one Trance, then follow its normal attack into Basic Attack Stage 3 for another point. Cast Graceful Step for one Trance and use Liberation for three, up to the five-point limit. Hold Normal Attack for Delusive Dive and enter Mirage. Land three Phantom Sting hits to consume three Trance, gain three Shiver, and heal the team. Cast Perception Drain to spend the Shiver, heal again, and inflict Hazy Dream. Use the remaining Mirage attacks, then leave through Outro into a Havoc or Resonance Skill damage dealer while Diffusion's Dreamweaver attacks continue off-field.
Opening vs. repeat cycles
Intro makes the opener faster because it grants Trance and routes directly to Basic Attack Stage 3. Later cycles without Intro need another Stage 3, Graceful Step, or Liberation to replace that point. Liberation grants three Trance but does not enter Mirage at S0, so Delusive Dive is still required after the gauge is prepared.
Why this skill priority
Forte Circuit and Liberation lead because they contain Mirage, Phantom Sting, Shiver, Perception Drain, team healing, Diffusion, and Dreamweaver. Resonance Skill follows because Graceful Step builds Trance and its Mirage form applies Hazy Dream. Basic Attack matters for Delusive Dive, Stage 3 Trance, and the Mirage attacks, but its main empowered effects are defined by the Forte.
Required buffs and assumptions
The fast sequence assumes Intro and Liberation are ready. Dreamweaver also requires the active character to deal damage and can trigger only once per second, up to 21 times during Diffusion. Hazy Dream is removed when another Resonator directly attacks the target, but that attack does not trigger Cantarella's Jolt, so use Cantarella's own damage first when the Jolt matters.
Energy Regen target
No minimum Energy Regen target is listed in the current build data. Liberation supplies three of Cantarella's five possible Trance points and enables the off-field Dreamweaver attacks, so missed Liberation casts slow both her Mirage setup and team contribution. Fusion Accretion can restore 6 Resonance Energy after Graceful Step once every 20 seconds.
Troubleshooting
Delusive Dive or Mirage is unavailable
Likely cause: Cantarella has no Trance to spend on the held Heavy Attack.
Check: Check the Trance gauge before holding Normal Attack. Intro, Basic Attack Stage 3, Graceful Step, and Liberation are the listed sources.
Fix: Build Trance first. A prepared opener can use Intro, its Stage 3 follow-up, Graceful Step, and Liberation to reach the five-point cap.
Perception Drain does not replace Resonance Skill
Likely cause: Cantarella is outside Mirage or has fewer than three Shiver.
Check: Confirm Mirage is active and three Phantom Sting hits have granted three Shiver.
Fix: Enter Mirage with enough Trance, land three Phantom Sting hits, then press Resonance Skill before Mirage ends.
Hazy Dream disappears without Cantarella's Jolt damage
Likely cause: Another Resonator directly attacked the affected target first.
Check: Hazy Dream is removed by another Resonator's direct attack, but only Cantarella's own damage triggers Jolt.
Fix: Let Cantarella hit the target after applying Hazy Dream when Jolt is required, then switch to the next character.
Reviewed 2026-09-17 for game version 3.6
Normal Attack
Forte Circuit
Resonance Liberation
Resonance Skill
Intro Skill
Normal Attack
Forte Circuit
Resonance Liberation
Resonance Skill
Intro Skill
Illusion Collapse
NORMAL ATTACK

Between Illusion and Reality
FORTE CIRCUIT

Cruise
INTRO SKILL

Dance with Shadows
RESONANCE SKILL

Beneath the Sea
RESONANCE LIBERATION

Gentle Tentacles
OUTRO SKILL
Weapons
Whispers of SirensSignatureATK 500Crit. DMG 72%Increases ATK by 12%. Casting Echo Skill within 10s after casting Intro Skill or Basic Attacks grants 1 {Cus:Sap,S=stack P=stacks SapTag=2} of Gentle Dream. Echoes with the same name can only trigger this effect once, stacking up to 2 times, lasting for 10s. When reaching 2 stacks, casting Echo Skill no longer resets the duration of this effect. This effect activates up to once per 10s. Switching to another Resonator ends this effect early.
With 1 {Cus:Sap,S=stack P=stacks SapTag=5}: Grants 40% Basic Attack DMG Bonus.
With 2 {Cus:Sap,S=stack P=stacks SapTag=7}: Ignores 12% of the target's Havoc RES.BiS
Rime-Draped SproutsATK 500Crit. DMG 72%Increase ATK by 12%. While the wielder is on the field, using Resonance Skill grants 12% Basic Attack DMG Bonus, stacking up to 3 times for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.
StringmasterATK 500Crit. Rate 36%Grants 12% Attribute DMG Bonus. When dealing Resonance Skill DMG, increases ATK by 12%, stacking up to 2 times. This effect lasts for 5s. When the wielder is not on the field, increases their ATK by an additional 12%.
Cosmic RipplesATK 500ATK 54%Increases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.
Fusion AccretionATK 463ATK 18.2%Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.Echo Sets
+80% Coordinated Attack DMG; Crit hits grant +20% ATK for 4s
+15% Havoc DMG to incoming Resonator on Outro
Incoming Resonator +22.5% ATK for 15s after Outro Skill
Echo Main Stats Recommendation
Echo Substat Priority
Ascension · Level 90
170K
46
60
4
12
12
4Talent Materials · All Skills Maxed
2030K
25
28
55
67
25
28
40
57
26These are example teams, not the only ones. Any Resonator can work in other comps too.










